Thursday 16 August 2012

The next text being covered through these blogs is Computer Games: Text, Narrative and Play by Diane Carr, David Buckingham, Andrew Burn and Gareth Schott. Only three chapters will be covered, two by Diane Carr and one by Andrew Burn. Cohesively, the three chapters fit quite well into an understanding of how gamic and narrative elements actually work in tandem with each other to bring forth qualitative gameplay experience.

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