Thursday 16 August 2012

Writing Mentors

The next couple of blog posts pertain to Christy Marx’s “Writing for Animation, Comics, and Games.” Although this book falls more under the “how to” section of your local bookstore, we felt it related to the process of making our own game. We covered only chapters eight and nine because we felt that those chapters were the most essential chapters in the book for our learning process.

Marx is an experienced writer and, as I recently discovered, she was a prime source for many of the Saturday morning cartoons I used to watch as a child. I found the readings engaging overall and her advice to be sound. Marx’s direct experience with the game industry clearly shines through her writing and her discussion on game “parameters” (as she coins the term) in chapter 9 is creatively enlightening.

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